Release Date: June 29th, 2016
Platforms: Xbox One, Playstation 4, PC
When I joined Playdead most of Inside was already in a fairly finished state. Therefore most of my work consisted of going through the game and improving and tweaking some of the areas that the Game Director and Lead Game Designer felt needed polish or a rework. I worked a bit on parts all across the game, but the majority of my additions were in the submarine section, the mine section and the very end of the game. I also created a wide range of puzzles using existing mechanics as well as ideas for additional features, though a lot of these didn’t end up in the final game.
Most of my work involved creating mockups in Unity with simple geometry and often scripting sequences with the Playmaker plugin. Some of these, such as the sequences with the creature towards the end of the game, ended up being quite elaborate with lots of environmental destruction.
I also attended weekly playtests where I noted potential issues and tweaked trouble areas together with the other Game Designers.
Inside ended up winning 4 BAFTAs including Best Game Design and has a Metacritic score of 93 on Xbox One.