Developer: Io Interactive
Release Date: March 11th, 2016
Platforms: Playstation 4, Xbox One, PC
Engine: Glacier 2
My work on Hitman (2016) was primarily in the concept phase of the project. Here I worked on multiple concepts for levels, including one for a fashion show set in Paris. Though the game ended up with a level in Paris fashion show, mine was quite different and was set in a location inspired by the real world location of Grand Palais in Paris.
For all the concept levels I worked on I gathered hundreds of reference photos, created some rough paper layouts, wrote a placeholder story outline for them and in some cases started work on 3D mockups in 3D Studio Max.
I left Io Interactive before the production got fully started on the game, and thus most of the work I did on the fashion show was to my knowledge not used.